Deadhand Protocol: Card RPG

4.0
11 reviews
Content rating
Rated for 7+
100+
Downloads
Content rating
Rated for 7+
Fear
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About this game

Deadhand Protocol is a grim, tactical card game built around irreversible decisions.

There are no safe strategies. No grinding. No power fantasy builds.
Every card you play, every turn you survive, permanently shapes the outcome of your run.

Core Features
• Turn-based tactical card combat
• Fully offline single-player experience
• Enemy behaviors that punish repetition and defensive comfort
• Escalating pressure that reshapes each run
• Dark fantasy atmosphere with restrained, oppressive tone

Design Philosophy
Deadhand Protocol is not about power fantasy.
It is about managing scarcity, risk, and decay.

Power always comes with cost.
Survival is never clean.

Premium Experience
No ads.

Designed for deliberate, readable play on mobile screens.

Enter the protocol. Survive the pressure. Play offline.
Updated on
Jul 6, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
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Ratings and reviews

3.9
10 reviews
Joseph Hons
June 15, 2026
I played a short game and it was kind of boring. yhere is nothing unique about this game. also there are no explanations of what the skills do, like armor? what does it do? also when you select a card at the selection screen yhere is no way you unselect it. the game feels unfinished.
Did you find this helpful?
DTA Craft
June 15, 2026
Thank you for the honest feedback. You're right that some mechanics, like Armor, need clearer explanations, and the card selection should allow players to change their choice before confirming. I'm working on improving these areas and polishing the overall experience. I appreciate you giving the game a try!
Timothy Creighton
February 22, 2026
cool little card game
Did you find this helpful?
DTA Craft
February 22, 2026
Thank you very much for the support and kind words. I’m glad you enjoyed the experience. Feedback like this is incredibly motivating and helps keep the project moving forward.

What’s new

• Improved reliability when starting, saving, and resuming runs.
• Optimized card, enemy, and battle background loading to reduce stutter.
• Added haptic feedback for UI actions, card plays, damage, blocks, and battle results, with an on/off setting.
• Added an End Turn hint when no cards can be played.
• Refined combat feedback and localization, plus various UI fixes.