
Major Kaboom
It looks simple, gameplay is very repetitive from the start, growth is an absolute crawl. Watch ads or pay for 3 buffs that don't do much. Ads give 30 minutes. There is nothing idle when you aren't playing. It is idle while playing only for attacks. Still have to sell items manually. Crit attacks require tapping the screen till upgraded to auto. Story is cringe. All in all it's not good. Just a data farm.
44 people found this review helpful

Mike mcd
it is a nice game very well thought out but not really for me it's navigation is basically tapping a map for the character to go there and tapping on things no Direction no attack no you dictating stuff you're basically just tapping on maps and waiting for it to all play out might be good for kids though I just like to control my characters a little bit more so I'm more into it plus I'm just not used to that kind of thing it's hard to get involved in it but that's just me :)

Yousif
I love this game, but if you are doing the speedrun it's hard very hard. I used the speedrun guide of the strength but I notice it was not enough for the reward of reset and when I saw the guide I noticed that it's too difficult like very different form the strength it uses magic btw the run of strength may took you at best 1 day in the time of the game which means more in real life but the magic needs crazy tips like quiting the game and come back to skip the timer magic and more hard things .