
أحمد
- الإبلاغ عن مراجعة غير ملائمة
It was a beautiful and fun game, but it quickly became expensive. The first 3 stages were free, but stage 4 asked me to pay money, which is strange. My advice to you is to include side features that entice players to buy them, such as specific abilities, and provide statistics for each character showing their damage, speed, and range. But if you make progressing through the levels require money, you will quickly lose players and the game will not become popular.